WebJun 5, 2002 · Optimally cutting a surface into a disk Pages 244–253 ABSTRACT References Index Terms Comments ABSTRACT We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. WebResearch output: Contribution to journal› Article› peer-review. Overview. Fingerprint. Abstract. We consider the problem of cutting a subset of the edges of a polyhedral …
Optimally Cutting a Surface Into a Disk∗ - DocsLib
WebAbstract: We consider the problem of cutting a subset of edges of a triangulated oriented manifold surface, possibly with boundary, to obtain a single topological disk, minimizing … WebSurface parameterization is necessary for many graphics tasks: texture-preserving simplification, remeshing, surface painting, and precomputation of solid textures. The stretch caused by a given parameterization determines the sampling rate on the surface. sims 3 wii cheats
Cutting a Surface into a Disk - ResearchGate
WebOptimally cutting a surface into a disk Item Preview remove-circle Share or Embed This Item. Share to Twitter. Share to Facebook. Share to Reddit. Share to Tumblr. Share to Pinterest. Share via email. Webangular image, to the surface. Unfortunately, if the surface is not a topological disk, no such map exists. In such a case, the only feasible solution is to cut the surface so that it becomes a topological disk. (Haker et al. [18] present an algorithm for directly texture mapping … WebWe consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this problem is NP-hard, even for manifolds without boundary and for punctured spheres. sims 3 wickery glen